Quick test I did using Massive Prime 7 and rendered with vray. The agents, motion tree, brain was custom developed. Model and Mocap purchased at http://www.motioncaptureonline.com/
Friday, January 3, 2014
Quick Massive Crowd Simulation with quadruped. I bought those motion from mixamo.com, the only problem is that the skeleton (joint) isn't oriented in Y axis as primary axis and this will not work properly with Massive IK and also can make problem when using vision that require positive Z axis. I had to figure the joint orientation and re-target back the motion in Motionbuilder then export as ASF/AMC to Massive.
Wednesday, June 26, 2013
Massive Exporter UI in progress using python (hou.Module) and PyQt. Massive Exporter let you going easy from Houdini, Maya or 3ds max to Massive. The propose of Massive UI body building clone is to give any straight forward pipeline, if you've organized body building inside Houdini, Maya or 3ds Max you can get it exactly the same into Massive. Massive Exporter tool will output massive files (.cdl and .mas) from 3d packages that can be directly loaded into Massive.
Monday, May 20, 2013
Saturday, April 6, 2013
Wednesday, March 27, 2013
This is stable and performed version of Massive Importer Tool to Import Massive crowd into Maya which let you perform your crowds shots.
Features and fix:
- Speed Performance
- Agent Group in Maya
- Place agents with default animation
- Update animation of instanced agents
- New User Interface - approached to let Massive user easy to use
- Scale and Locator Importer correctly
- No longer need to remove scale variation before export fbx
*does not support cloth importer yet
Request test version by sending a message to email@example.com with your computer mac adress. It will let your importer up to 25 agents.
Tuesday, February 26, 2013
Monday, February 4, 2013
Friday, January 4, 2013
Monday, December 17, 2012
Thursday, November 1, 2012
Massive Importer 1.7 trial version for Maya 2011/2012/2013 x64 available for download (download section)
hot new features :
- Scale/height variation and locators Import,
- Geometries translation rotation values transformed in Massive to match skeleton TPose to be skinned, the transformation will be applied for correct auto skin.
MASSIVE IMPORTER v1.7 VIDEO TUTORIAL (no audio)
* Currently In use in KARAOĞLAN 2013
Massive Software website http://massivesoftware.com/
Wednesday, August 29, 2012
The specified module could not be found (MassiveImporterMaya2012x64)
You may need to Install VC 2010 redist (x64)