Massive Importer 1.71 trial version for Maya 2011/2012/2013 x64
fixs :
- Scale/height variation and locators Import,
- Geometries transformation and constrain,
Monday, December 17, 2012
Friday, November 2, 2012
Massive Importer 1.7 trial version for Maya 2011/2012/2013 x64 available for download (download section)
hot new features :
- Scale/height variation and locators Import,
- Geometries translation rotation values transformed in Massive to match skeleton TPose to be skinned, the transformation will be applied for correct auto skin.
MASSIVE IMPORTER v1.7 VIDEO TUTORIAL (no audio)
* Currently In use in KARAOĞLAN 2013
Massive Software website http://massivesoftware.com/
Wednesday, August 29, 2012
The specified module could not be found (MassiveImporterMaya2012x64)
You may need to Install VC 2010 redist (x64)
http://www.microsoft.com/en-us/download/details.aspx?id=14632
Tuesday, July 24, 2012
Friday, April 20, 2012
Tuesday, March 6, 2012
Massive Importer Tool 1.5 full version available for 3ds Max and Maya 2011/2012 x64
Massive Importer Tool 1.5 full version available for 3ds Max and Maya 2011/2012 x64 only for $700.
- Load Default Agent
- Clone Geometry Node
- Import Texture
- Instance/Copy Material
- Geometry cache
- Unlimited number of agents
Contact to dmzksh@gmail.com to purchase (Paypal required)
Monday, March 5, 2012
MassiveImporter 1.5 beta for Maya 2011/2012 x64
MassiveImporter 1.5 beta for Maya 2011/2012 x64. Download beta version at Download section
Wednesday, January 11, 2012
Massive Importer 1.5 Beta version for 3ds Max
Massive Importer 1.5 Beta let you import Massive crowd into 3ds Max. Beta version is limited by 100 agents and automatically imports skeleton, geometry, skin weighting data and textures.
mayhem_agent imported into 3ds Max using Massive Importer Tool Beta 1.5
Key Features:
- By loading default agent into 3ds max, geometries are automatically hided, default agent is showed as same inside Massive (unhide all to check all default geometries). This let you change the materials properties before import the crowd into 3ds max.
- By cloning geometry node instead of import from file, the skin weighting data are also cloned which make this version faster than Beta 1.0
- Load Default Agent
- Clone Geometry Node
- Import Texture
- Instance/Copy Material
Full Version Comercial:
- Geometry cache
- Unlimited number of agents
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